You should always review, and if necessary, adjust your privacy settings on third-party websites and services before linking or connecting them to the The Construct Service. The data we receive is dependent upon your privacy settings with the social network. If you allow us access to your friends list, your friends’ user IDs, and your connection to those friends, may be used and stored to make your experience more social, and to allow you to invite your friends to use our Service as well as provide you with updates if and when your friends join The Construct. This information could include the user ID associated with your account (for example, your Facebook UID), an access token necessary to access that service, any information that you have permitted the third party to share with us, and any information you have made public in connection with that service. If you create an account on our website through a third-party connection or log-in, for example through Facebook or Google, that third party may pass certain information about your use of its service to The Construct. INFORMATION WE MAY RECEIVE FROM SOCIAL NETWORKING SITES account verification, marketing email, change or updates to features of the Service, technical and security notices). We may also send you Service-related emails (e.g. We use this information to operate, maintain, and provide to you the features and functionality of the Service, as well as to communicate directly with you, such as to send you email messages. Mailchimp) For more information, please read their Privacy Policy and Terms.
3rd party addons in construct 3 password#
We ask for certain information such as your username, email address and password when you create a Robot Ignite Academy or ROS Development Studio account, or if you correspond with us.
Ĭapitalized terms that are not defined in this Privacy Policy have the meaning given them in our Terms of Service. If you have any questions or concerns about our use of your Personal Information, you can contact us directly at.
3rd party addons in construct 3 full#
We recommend that you read this privacy policy in full to ensure you are fully informed. This privacy policy explains who we are, how we collect, share and use Personal Information, and how you can exercise your privacy rights. There are 2 actions for this: initPreview and initLive.Īn example of initializing the SDK is to initialize at the start of the layout.The Construct takes data privacy seriously. Before we can make any requests to the GameSparks platform, we first have to initialize for the stage we are at. When you've entered your game's API Key and API Secret, you can initialize the SDK. Where do I get the API Key and Secret? You can copy the API Key and API Secret from the Game Overview page of your game in the GameSparks portal. Here you can insert the API Key and Secret for your game configuration on the portal: When the GameSparks object has been added to your project, you can edit the properties on the Properties pane. You should now be able to insert a GameSparks object into any projects you create in Construct 2: js files folder, but not the top-level gamesparks folder: Make sure that the plugins folder contains only file folders, which includes a gamesparks. Once you’ve downloaded the SDK, unzip the gamesparks folder into the plugins folder of your Construct 2 Installation: Construct 2 Setup Adding the SDK to Construct 2 Plugins